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Modelling and Simulations
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F
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eg Use remote control cars to navigate around objects and furniture.
Use musical play mat to make a tune
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1
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eg Children explore cause and effect by using different colours in a portrait to reflect different ways they feel |
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2
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Use ICT to explore real and imaginary situations to solve problems and consider the results of actions taken. Begin to identify patterns.
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eg Children answer what if questions using a visual simulation of feeding animals and the relationship of food to number and can explain what has happened and why. |
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3
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Explore a model or simulation and use understanding gained to change/ improve things and solve problems by identifying the rule.
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eg Children use a function machine in mathematics to demonstrate a model exploring input and output (rules and variables)
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4
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Make informed and appropriate choices when using a model or simulation. Begin to change options or variables and note the effect this has.
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eg Children use logo to create a pattern using a range of same sized squares |
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5
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Use ICT based models to explore variables to solve problems. Recognise and discover patterns and relationships. Hypothesise ‘what would happen if…?’
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eg Use a pre-prepared spreadsheet to calculate the cost of ingredients for biscuits. Pupils answer questions about price or quality changes
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6
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Estimate, compare and make deductions, ask questions, test hypotheses and engage in simple modelling activities. Add and amend a given ICT model to solve a problem through a review of the rules and variable.
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eg Children explore the relationship between area and perimeter using a spread sheet |
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Beyond Year 6
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Create a simple model using a range of variables understanding that changing data within variables and variables can change the way the model behaves and can predict the effect of these changes.
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